using _Core;
using UnityEngine.Scripting;

namespace _Core
{
    [Preserve]
    public class LenovoPurchaseRequest : Serializable
    {
        public string notifyUrl;
        public string outTradeNo;
        public int totalFee;
        public string subject;
        public string extraCommonParam;
        public string server;
        public string role;
    }

    [Preserve]
    public class LenovoPurchaseResult : Serializable
    {
        [Newtonsoft.Json.JsonProperty("PayCompleted")]
        public bool payCompleted;
    }
}